In the beginning, cinema and video games kept their distance from each other. Indeed, film feared gaming, and gaming scorned film. An age of interactivity was thought to have begun. People were expected to spurn passive forms of entertainment: instead, they'd supposedly insist on participating themselves. So, the movies would be superseded by the medium of the future. To the surprise of some, it never happened. The games business grew huge, but the movies too continued to flourish. Understandably, each side began to wonder if it could perhaps feed off the other's success.

Game-makers noted that while their customers were prepared to stump up more than cinemagoers, the latter were far more numerous. So, in the hope of expanding their market, they started to make games that were based on films. Unfortunately, most of these fell flat. Developers complained of deadline pressures and being forced to stick too closely to source material. Nonetheless, a deeper problem seemed to beset them. Somehow, film-based games too often became just imitations of existing products.

This didn't stop film-makers from returning the compliment that the rival medium had paid them. They were impressed by gamers' passionate attachment to their favourite titles. So, in the early 1990s, they began to make movies that were based on games. A few of these did more or less OK. Lara Croft: Tomb Raider took $131m at the box office, and Mortal Kombat took $70m. However, even these titles were critically reviled. Most of the based-on-games films, from Super Mario Bros in 1993 to BloodRayne in 2006, were flops by any standard.

The design lead behind Prince of Persia 2 gives some insight into the gameplay and combat to be found in the.

Prince Of Persia 2 Movie

Nonetheless, such films continued to appear in ever greater numbers. Surely, it might be thought, one of them must eventually come good. If indeed one were going to, it ought to have been Prince of Persia: The Sands of Time. Mike Newell's film enjoys the benefits of a budget of more than $130m and a raft of promising stars. It's based on one of the most venerable and robust of all games franchises, and the creator of this iconic brand has been keeping a watchful eye on its celluloid progeny.

Movie

Jordan Mechner is well aware that films are different from games. He's said that this one 'has to stand on its own'. He wanted it to be like Raiders of the Lost Ark, Zorro or The Thief of Baghdad. Well, it isn't. Raabta movie download utorrent. There are good things about Prince of Persia. It looks great. It has plenty of plot. But overall it's a rubbish film.

The characters are vacuous and the dialogue's infantile. The drama's crude. Because of this, the opportunity for acting doesn't really arise, capable though the players might have proved if given the chance. It's impossible to care about the fate of the protagonists. All of which would have been just fine – in a videogame.

In the film, the interest lies primarily in watching Jake Gyllenhaal's Dastan scale walls, jump from roofs, slay enemies bloodlessly, court a princess sexlessly, find a magic dagger, lose it, find it, lose it and then find it again. That's the trouble. You have to watch him. You'd need to be doing it all yourself for it all to be worthwhile. This isn't a film; it's a game, but one that leaves its would-be players inconsolably console-less.

A film's task is to hold us spellbound. A game must do the opposite. Its job is to give us the wherewithal to cast a spell of our own. As a film, Prince of Persia has no heart. As a game, it's been driven for the last two decades by the heartbeats of its players.

Prince Of Persia Movie Sequel

Previously, this film's producer, Jerry Bruckheimer, managed to create a hugely successful big-screen franchise out of a mere theme-park ride. Creating a film from a video game may have looked much less of a challenge. Yet more has turned out to be less. Out of almost nothing, he was able to create characters and narratives that could spring into life on celluloid. From a cornucopia of apparent riches, he's now brought forth a dud.

Prince Of Persia Watch Online

It's time that film and gaming understood each other. Then, perhaps they'd be content to go their separate ways.

Prince Of Persia 2 Movie Sequel


Prince of Persia:
The Sands of Time

Domestic Total Gross: $90,759,676
Distributor: Buena VistaRelease Date: May 28, 2010
Genre: AdventureRuntime: 1 hrs. 55 min.
MPAA Rating: PG-13Production Budget: $200 million

Domestic:$90,759,67627.0%
+ Foreign: $245,606,000 73.0%
= Worldwide:$336,365,676
Opening Weekend: $30,095,259
(#3 rank, 3,646 theaters, $8,254 average)
% of Total Gross: 33.2%
> View All 17 Weekends
Widest Release: 3,646 theaters
Close Date: September 23, 2010
In Release: 119 days / 17 weeks
Director:Mike Newell
Writers:Carlo Bernard
Doug Miro
Boaz Yakin
Actors:Jake Gyllenhaal
Ben Kingsley
Alfred Molina
Gemma Arterton
Producer:Jerry Bruckheimer
Cinematographer:John Seale
Composer:Harry Gregson-Williams
GenreRank
Adventure - Desert5
Adventure - Period26
Travelogue - Middle East17
Video Game Adaptation5
FranchiseRank
Showdown: 'Prince of Persia' Vs. 'Tron Legacy' Vs. 'John Carter' Vs. 'Lone Ranger'2
Rank
All Time Domestic815
All Time Worldwide393
Opening Weeks485
Opening Weekends Not At #191
Opening Weekends542
Opening Weekends - May83
Memorial Day 4-Day Holiday Weekend Openers27
Memorial Day 4-Day Holiday Weekends43
Smallest Drops, 3,000+ theaters (Super-Saturation)681
Smallest Drops, 2,500+ theaters (Saturation)1,274
Smallest Drops, 2,000+ theaters (Very Wide)1,756
Smallest Drops, All Wide Releases3,549
Widest Releases341
Widest Opening Releases309
Widest PG-13 Rated Openings161
Widest PG-13 Rated Releases180
BOM Users' Grades316
Charts (Premier Pass Users Only)Rank
Opening Weeks Adjusted633
Opening Weekends Not At #1 Adjusted130
Opening Weekends Adjusted - May99
Opening Weekends Adjusted731
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